Class Kits
Before the game starts, each player chooses a kit. Each kit has a different play style, from support, to melee, to ranged.
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Ranger
(Support, Ranged, Resourceful)
An essential member, the ranger periodically gives nearby members supplies. They also have a pet wolf to protect them and a bow to strike enemies from afar.
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Gladiator
(Melee)
A brutal warrior whose thirst for battle drives them on, wields an axe.
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Monk
(Healer)
With a calming presence and secret healing medicine, a monk is sure to uplift a team's morals. They are, however, not much for the combat.
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Paladin
(Tanking, Melee)
Equipped with a shield and an attitude to match, Paladins face the darkness head-on.
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Scavenger
(Resourceful, Melee)
A battlefield leaves waste, and if anything a scavenger knows this to be true. Finds more loot from dead monsters and parts that can be traded.
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Technician
(Resourceful, Ranged, Support)
With knowledge of the inner workings of the arena and a few extra TnTs, Technicians can unlock doors or light a fire where needed.
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Marksman
(Ranged)
The best archer there is, and for good reason too. It's said they never run out of arrows and that their bow has been sharpened just so.
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Ninja
(Melee)
Quick on their feet and a-running they go, their target is dead before it ever knows.
Bosses
There's three bosses in the game, each with their own tricks up their sleeve. They'll provide a challenge and drop good loot but don't you think they'll be easy.
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Ol' Winter
(Wave 5)
A cranky old snowman, who longs for the days of winter.
Special Abilities:
- Snow Barrage - Sends a flurry of snowballs, each one bound to hurt.
- Snowman Army - Calls his buddies to help and fight, which means more snowballs to deal with.
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Huntsman
(Wave 10)
A hunter of the living, with his wolves at his side. He won't stop till your dead, just like him I suppose.
Special Abilities:
- The Hunt - Summons wolves to his aid.
- Ambush - He likes his bow, but a surprise attack will do just as well.
- Volley - Sends sharpened arrows down from the sky, best to seek cover where you can find it.
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The Gatekeeper
(Wave 15)
An ancient robot, set with a task, that all who try to pass will be destroyed.
Special Abilities:
- Deploy Turrents - todo
- Boom Bots - todo
- Bomb Lob - todo
- Cluster Bomb - todo
- Security Portal - todo
- Stais Field - todo
Extras
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Merchants
Multiple merchants will sell you their wares, all they ask is for is scavenged supplies which you are sure to find from monsters.
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Monster Abilities
- (Zombies) Festering Disease - Chance to apply negative effects on hit
- (Slimes) Latch - Chance to attach to a player's head, watch out!
- (Pigmen) Enrage - When damaged, chance to rush towards the player
- (Skeleton) Replicate - Uses spare bones to make another skeleton
- (Endermite) Phase - Chance to teleport to the player
- (Spider) Injection - Chance to apply negative effects on hit
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Food
Eating food is the main way to restore life, but like any good meal you have to sit down and take time to enjoy it.